0.7 Content update
We're happy to release a new update, and a big one !
We removed all healing spells from the game, changed some existing spells, added spells and relics. And more !
Core change : healing is out
We've always felt that healing in the game was a bit "anti" roguelike-y as you are supposed to protect your most precious resource : you health point. It was so powerfull that it shadowed the block mechanics and was a staple in every build. With the risk that you could heal to the maximum of you hp in a single fight. Killing the need to protect your hp, which is the core of this genre.
Share with us what you think of this change. Is it good ? Is it awesome ? Is it bad ?
Of course, enemies were adjusted according to these changes.
Minor changes
Upgraded spells now cost 2 energy
You finally restore all your health after each boss
You now keep your energy in-between turns
Spells changes
Boost :
- does not boost enemy spells anymore
- change power 3 -> 5
Power boost :
- it now fills all your timeline
- change power 3 -> 2
Vampiric strike :
- change power 4 -> 8
- "Healing orb" becomes "Vampiric orb : add 6 armor"
Counter attack :
- change power 1 -> "add that much counter"
Risposte :
- now adds 6 armor
- gain +1 armor everytime you gain one counter stack
Blunt blow
- boost bonus x3
Rigs (Upgrades) changes
Chain rig :
- bonus effect takes place after boost effects (it is stronger)
New spells
Calm :
- Create one Focus spell for each counter stack
Focus :
- Add one counter stack
Shockwave :
- Destroy all created spells and deals 3 time that damage
Energy boost :
- Use all energy to boost
Perfect armor :
- Consume all stack counters, add 2 times that much armor
Headbutt :
- Does 20 damage if it is the only spell in the timeline
Transfert boost :
- copy the power on the left of the timeline to boost
Spell shield :
- Gain 1 armor for each "free" spell in your hand
Lightning armor :
- Gain armor, double energy
Morgenstern spell :
- deal 1 damage for each XP stack on Morgenstern relic (see Morgenstern relic)
New relics
Resilient : take 50% less damage when raging
Yellow flask : BOOST dice are 100% stronger
Blood catalyst : whenever you take non blocked damage : + 1 energy next turn
Buckler : everytime you gain armor, you gain +1 counter stack
Speed boot : fast dice are 100% stronger
Storm shield : at the start of your turn, gain 1 armor per energy
Blind rage : rage gives you +50% dmg
Unleashed rage : you're raging under 70% hp
Red feather : when you would die, you revive with 50% HP
Acute sight : everytime you gain one counter stack, gets 1 XP. Gets 1 level every 10 xp. +3 counter dmg per level.
Morgenstern : Upon pickup, create a Morgenstern spell. Everytime you create a spell, get 1 xp.
Files
Through Hell and Back
A roguelike deckbuilding game where you play your spell in a timeline to create combos in a turn-based combat.
Status | In development |
Authors | cttlvx, hugues laborde |
Genre | Card Game, Strategy |
Tags | 2D, Deck Building, Pixel Art, Roguelike, Roguelite, Singleplayer, Turn-based, Turn-Based Combat |
More posts
- 0.7.7 Steam beta and balancing59 days ago
- patch 0.7.672 days ago
- Steam page is live !73 days ago
- 0.6 Monster updateMar 09, 2025
- release 0.5.0Jan 31, 2025
- Upcoming updatesDec 21, 2024
- patch 0.4.5 : overheal balancingDec 05, 2024
- hotfix 0.4.4 : crashDec 04, 2024
- hotfix 0.4.3Dec 03, 2024
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