0.6 Monster update
New major update is live !
Enemies used to get a bit boring after a while as they were only doing 3 things : attacking, defending and healing (except for the boss, but he's not the boss for no reason)
There were not any true strategic choices as to where to play your spells : all the spells on the left, defend if they attack, attack otherwise, repeat
Therefore we gave them new abilities, the point is to add a tactical layer to the timeline
With this new addition we felt that the old 3 energy system was too restrictive, so we are trying something new : 5 energy and your hand size starts at 7.
The purpose here is to be able to play on the whole timeline and still let choices to the players
Poison works differently now : it will poison you only if you play a spell in the poisonned slot, and will decrease overtime
Also some bugs 🐛 were fixed as always
Oh ! And we may have added 2 new enemies, watch out
Please give it a try and share with us what you think and feel about those big changes
tl;dr : new enemies, new actions, new rules, bug fix
Next update -
In the incoming updates, we will be focusing on 2 things :
- new spells, new mechanics, balancing (we're looking at you dagger build)
- changes to the map system, it feels old we'll give it a makeover
Thank you for your support and feedback ❤️
Files
Through Hell and Back
A roguelike deckbuilding game where you play your spell in a timeline to create combos in a turn-based combat.
Status | In development |
Authors | cttlvx, hugues laborde |
Genre | Card Game, Strategy |
Tags | 2D, Deck Building, Pixel Art, Roguelike, Roguelite, Singleplayer, Turn-based, Turn-Based Combat |
More posts
- 0.7.7 Steam beta and balancing35 days ago
- patch 0.7.647 days ago
- Steam page is live !49 days ago
- 0.7 Content update50 days ago
- release 0.5.0Jan 31, 2025
- Upcoming updatesDec 21, 2024
- patch 0.4.5 : overheal balancingDec 05, 2024
- hotfix 0.4.4 : crashDec 04, 2024
- hotfix 0.4.3Dec 03, 2024
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