0.6 Monster update


New major update is live !

Enemies used to get a bit boring after a while as they were only doing 3 things : attacking, defending and healing (except for the boss, but he's not the boss for no reason)

There were not any true strategic choices as to where to play your spells : all the spells on the left, defend if they attack, attack otherwise, repeat

Therefore we gave them new abilities, the point is to add a tactical layer to the timeline

With this new addition we felt that the old 3 energy system was too restrictive, so we are trying something new : 5 energy and your hand size starts at 7.

The purpose here is to be able to play on the whole timeline and still let choices to the players

Poison works differently now : it will poison you only if you play a spell in the poisonned slot, and will decrease overtime

Also some bugs 🐛  were fixed as always

Oh ! And we may have added 2 new enemies, watch out

Please give it a try and share with us what you think and feel about those big changes

tl;dr : new enemies, new actions, new rules, bug fix

Next update -

In the incoming updates, we will be focusing on 2 things :

- new spells, new mechanics, balancing (we're looking at you dagger build)

- changes to the map system, it feels old we'll give it a makeover

Thank you for your support and feedback ❤️

Files

yadg-html5.zip Play in browser
Version 0.6.0 21 days ago

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